Background
As punishment for past failures, Goroth´s flesh is marred with searing wounds. With every movement, this behemoth makes, his flesh crackles and hisses with unending torment, a scourge he is happy to inflict upon those who oppose him.
Overview
A big boss that creates pillars from the ground and shoots different fireballs.
The fight is all about placing the pillars proper in order to take cover from the different fire abilities the boss does.
When you get the positioning of pillars correct, it’s an easy fight.
Positioning
Tanks
Main tank in front of boss.
Offtank behind boss.
Tank boss on upper center side of the platform.
Face the boss away from raid.
Melee Dps
Behind boss
Ranged
At pull, stay spread from each other.
When pillars, stand behind a pillar spread from each other as much as possible.
When no pillars, stand spread from each other.
Abilities and Tactics
Burning Armor
Boss puts a debuff on tank that does fire damage every 2 seconds for 6 seconds.
When debuff expires, it explodes and does high fire damage to anyone within 10 yards of the tank.
The explosion puts a debuff called Malted Armor.
Melted Armor debuff increase all damage taken by 100%.
Heroic/Mythic: The explosion does dmg to anyone within 25y.
Tactics Burning Armor /Melted Armor
Main tank in front of boss.
Offtank on the side off boss (do not stand within 10y of main tank).
Tank swap at every Melted Armor.
Crashing Comet
Boss targets up to 3 players.
After 5 seconds the boss will shoot a comet on the targeted player locations.
The impact does high fire damage to players within 10 yards.
Tactic Crashing Comet
Melee
Move to left side if targeted. Run back after the boss shoots.
Spread from other marked players.
Ranged
Run behind ranged. Run back after the boss shoots.
Spread from other marked players.
Do not stand near any pillars.
Infernal Spike
Infernal Spikes (pillars) comes up from the ground under targeted players.
A mark on the ground shows where it erupt.
After 2 seconds the pillar comes up from the ground.
This does high Fire damage to anyone close to it.
Tactic: Infernal Spike
The entire fight is about controlling the location of these pillars.
1) Ranged stands spread from each other when there are no pillars at all.
2) As soon as pillars comes up, ranged need to position themselves behind a pillar a spread to the pillars more or less equally.
3) When second wave of pillars come, they will be behind the first pillar.
4) Hide behind pillars which is important for protection from other boss abilities (Shattering Star, Infernal Burning).
(sry for misspell on figures, Infernal Spikes correct word)
Shattering Star
Boss targets a player.
A big arrow is shown from the boss pointing at that player.
After 2 seconds, boss shoots a big fireball at that player.
When hit, it will do high/deadly damage to all players within 200 yards.
Any player standing in between will take damage.
Tactic: Shattering Star
Stand behind pillars (Infernal Spikes) when targeted.
The more pillars the fireball hits before it hits the player, the less damage the raid takes.
When the pillars take this boss damage, they are destroyed.
Therefore, it is important to place pillars correctly.
Ranged stands spread from each other when there are no pillars at all.
As soon as pillars come up, ranged need to position themselves behind a pillar a spread to the pillars more or less equally.
When the second wave of pillars come, they will be behind the fire pillar.
Infernal Burning
Boss does fire damage to the entire raid.
If hit, the player takes deadly damage followed by a debuff that does damage every 2 seconds.
Tactic: Infernal Burning
Every player (tanks as well), runs behind pillars.
When the pillars take this boss damage, they are destroyed.
Heroic Mode extra ability
Fel Eruption
Fel fire rains from the side of the room on ranged player location.
This leaves a big pool on the ground that does fire damage every 1 sec.
Tactic: Fel Eruption
Players need to stay spread when no pillars.
In this way the first wave of pillars is spread as well, meaning that players will be spread over the platform.
When fire hits, leaving a big pool om the ground, players go to the left/right away from the pool and will still have pillars that are not in the lava.
When to Bloodlust/Timewarp/Heroism
At pull.
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