This fight is divided in three parts (Phase 1, intermission, Phase 2).
During the fight, lava will move closer and closer to the middle. This fight is a race against time and managing the lava on the ground so that the raid can fight the boss on clear areas.
PHASE 1
Boss will spawn 3 tree ents that are hostile. Once killed, they will become friendly, but with low health. Healers must heal them up. Once 100% they will run to the middle and charge that plant (Seed of Life). Move boss away from tree ents so they get healed up fast.
Once the plant (Seed of Life) starts being charge, then up to 3 players can interact with it and become bound with it. These players can now clear fire pools which they should.
One Heroic/Mythic you will also need to be bound with the Seed of Life in order to remove immunity of the spider add (Scorching Root)
A spider add spawns (Scorching Root) and will fixate on a player. Kill this add asap and i becomes friendly. Healers must heal this add for it to bloom and become a bush.
When the boss casts Raging Inferno, players must be be inside the bush circle (says behind on in game adventure guide) to reduce dmg by 90%.
Boss does a knockback on tank. Based on how far away the tank is from the boss, the charge dmg will be reduced on tank. On Heroic - Based on how far away the tank is from the boss, the charge dmg will be reduced on tank AND RAID.
The charge leaves fire pools, based on how far the boss charge is.
INTERMISSION
When the boss reaches 40% health, make sure to use heavy damage reduction abilities and big healing cooldowns when the boss will cast Consuming Flame for 16 sec.
PHASE 2
Soak the circles that spawns (falling Embers). Orbs fall down, wait until they land before moving away.
When players have circle around them with an arrow on top (Flas Fire), they move away from raid and healers must heal them to remove the absorbs shield before 8 sec has passed. Otherwise they will be stunned for 20 sec.
Boss will spawn many adds that will start moving to the boss. CC the adds so that not to many reaches you because when they die each one will do raid dmg, so they need to be killed with some pause in between so that the healers can top up the raid.
Dodge fire wirls and fire bombs.
Other posts
- Guide to Obtaining 597 ilvl Champion Gear in Patch 11.0.7
- Upgrade Your 11.0.7 Ring (Cyrce´s Circlet) in Just ONE DAY! Not 6 weeks
- War Within Season 2 Dungeon Rotation
- All You Need to Know About The War Within Patch 11.1: Undermine(d) – New Mounts, Raids, Dungeons, and More
- It will take 6 Weeks to Reach Max ilvl (639 ilvl) with the power ring - Cyrce’s Circlet in Patch 11.0.7
- Overview of the 2025 Roadmap Nov 14
- Introducing D.R.I.V.E. in Undermine: A Fast, Customizable Ground Mount in Patch 11.1
- Unlocking Siren Isle Flying in 6 Weeks - patch 11.0.7
- EVERYTHING about Turbulent Timeways 2 - The Return
- Get Ready for the Warcraft 30th Anniversary Direct and Earn In-Game Rewards!