Death Knight Legendary changes in 9.0.5
Blood
Phearomones now grants 10% Haste while inside your Death and Decay (was 8%).
Crimson Rune Weapon now causes Dancing Rune Weapon to generate 5 Bone Shield charges and reduces the cooldown of Dancing Rune Weapon by 5 seconds (was 3 seconds).
Vampiric Aura now increases the duration of Vampiric Blood by 3 seconds and grants 5% Leech for the duration.
Gorefiend's Domination now also grants 45 Runic Power when Vampiric Blood is used.
Unholy
Reanimated Shambler explosion damage increased by 5% and now approximately procs every 1.75 minutes (was 1.5).
Frost
Nothing
Demon Hunter Legendary changes 9.0.5
Fel Bombardment buff duration has been increased to 40 seconds (was 30 seconds) and the chance to trigger was increased by 5%.
Darkglare Medallion chance to trigger increased to 40% (was 20%) and now also refund s the Fury of the casted Eye Beam or Fel Devastation.
Vengeance
The casted Eye Beam from Collective Anguish's summoned ally now always crits.
Spirit of the Darkness Flame's Fiery Brand instant damage increased to 20% (was 15%).
Havoc
Burning Wound damage over time damage increased 100% and Immolation Aura damage increased by 100% (was 50%).
Druid Legendary changes in 9.0.5
Restoration
Verdant Infusion extends the duration of your heal over time effects on the Swiftmend target by 10 seconds (was 8 seconds).
Feral
Cat-Eye Curio now restores 30% Energy (was 25%).
Increased both Frenzyband effects by 50%.
Guardian
Nothing
Balance
Nothing
Hunter Legendary changes in 9.0.5
Marksmanship
Surging Shots now causes Rapid Fire to deal 35% additional damage (was 25%).
Eagletalon's True Focus now also increases the duration of Trueshot by 3 seconds and reduces all Focus costs by 25% (was 50%).
Serpentstalker's Trickery no longer triggers Wild Spirits (Night Fae Ability) twice.
Beast Mastery
Dire Command now has a 30% chance to trigger (was 20%).
Rylakstalker's Piercing Fangs critical damage increased to 35% (was 20%).
Flamewaker's Cobra Sting now has a 50% chance to trigger (was 25%).
Qa'pla, Eredun War Order now resets the cooldown of Kill Command (was reduces the cooldown by 5 seconds) and has an additional passive effect — Barbed Shot deals 10% increased damage.
Survival
Latent Poison Injectors damage increased by 15%.
Mage Legendary changes in 9.0.5
Disciplinary Command increases Critical Strike damage by 20% (was 15%).
Expanded Potential procs per minute increased to 2 (was 1.66).
Arcane
Arcane Harmony damage per stack increased to 8% (was 7%) and the effect stacks up to 18 times (was 15).
Fire
Molten Skyfall now calls down a Meteor after casting 18 Fireballs or Pyroblasts (was 25).
Sun King's Blessing now requires consuming 8 Hot Streaks (was 12) and grants Combustion for 6 seconds (was 5 seconds).
Frost
Cold Front now calls down a Frozen Orb after casting 30 Frostbolts or Flurries (was 60).
Freezing Winds now triggers Fingers of Frost every 2 seconds (was 3 seconds).
Monk Legendary changes in 9.0.5
Shaohao's Might now causes Tiger Palm to have a 40% chance (was 10%) to deal 300% of normal damage (was 250%) and reduce the remaining cooldown of your Brews by 2 additional seconds (was 1 second).
Brewmaster
Mighty Pour now causes Celestial Brew to increase your Armor by 50% (was 25%) for 8 seconds (was 7 seconds), and causes Purifying Brew to have a 35% chance to not consume a charge (was 25%).
Mistweaver
Clouded Focus healing increased by 20% (was 15%) and mana cost reduced by 20% (was 15%).
Windwalker
Xuen's Battlegear critical strike chance increased by 50% (was 30%) and Fists of Fury cooldown reduced by 5 seconds (was 2.5 seconds).
Paladin Legendary changes in 9.0.5
Vanguard's Momentum increases Holy damage done by 4% (was 3%) for 10 seconds (was 8 seconds).
Of Dusk and Dawn buff duration increased to 12 seconds (was 8 seconds) and Blessing of Dusk damage reduction increased to 4% (was 3%).
Protection
The Ardent Protector's Sanctum has been redesigned — When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 40% (was 60 seconds).
Holy
Inflorescence of the Sunwell increases Infusion of Light effects by 30% (was 20%).
Shadowbreaker, Dawn of the Sun buff duration increased to 8 seconds (was 6 seconds).
Maraad’s Dying Breath’s healing bonus to Light of the Martyr no longer increases self-damage taken. Additionally, Maraad’s Dying Breath now causes all Light of the Martyr self-damage to be dealt over 5 seconds.
Retribution
Final Verdict damage has been increased by 15%.
Priest Legendary changes in 9.0.5
Cauterizing Shadows’ healing increased by 36% and can now critically strike.
Discipline
Cauterizing Shadows now functions with Mastery: Grace.
Kiss of Death reduces the cooldown of Shadow Word: Death by 12 seconds (was 8 seconds).
Holy
Divine Image now casts Searing Light when Shadow Word: Pain or Mindgames (Venthyr Ability) are used, and casts Holy Nova when Unholy Nova (Necrolord Ability) is used. Additionally, if the Priest is crowd controlled while Divine Image is active, the image will cast single target healing spells on nearby low-hp allies.
Divine Image spell-mirroring cooldown removed (e.g. queueing a Shadow Word: Death after a Holy Fire will now trigger 2 Searing Lights).
Flash Concentration buff duration increased to 20 seconds (was 15 seconds).
Shadow
Painbreaker Psalm generates up to 30 Insanity (was 20) and now functions with Death and Madness (Level 15 Talent).
Shadowflame Prism's damage has been increased by 40%.
Rogue Legendary changes in 9.0.5
Mark of the Master Assassin now only affects auto-attack and Rogue abilities’ critical strike chance.
Tiny Toxic Blades now causes Shiv to deal 500% increased damage (was 350%).
Essence of Bloodfang damage increased by 30%.
Assassination
Doomblade now deals an additional 45% Bleed damage (was 30%).
Duskwalker's Patch reduces Vendetta’s cooldown for every 30 Energy you expend (was 50 Energy).
Outlaw
Guile Charm increases your damage dealt by up to 15% (was 10%) and lasts up to 12 seconds (was 10 seconds).
Greenskin's Wickers increases the damage of your next Pistol Shot by 300% (was 200%).
Concealed Blunderbuss now has a chance to fire your next Pistol Shot 3 additional times (was 2).
Subtley
The Rotten now causes Backstab to deal 50% increased damage (was 30%).
Deathly Shadows increases all damage dealt by 20% (was 15%) for 15 seconds (was 12 seconds).
Shaman Legendary changes in 9.0.5
Elemental
Echoes of Great Sundering now causes Earthquake to deal 120% additional damage (was 175%).
Enhancement
Legacy of the Frost Witch now causes Stormstrike to deal 30% increased damage (was 15%).
Restoration
Jonat's Natural Focus now increases the next Chain Heal by 20% (was 10%).
Spiritwalker's Tidal Totem now reduces mana cost of Healing Wave and Chain Heal by 40% (was 25%).
Warlock Legendary changes in 9.0.5
Affliction
Malefic Wrath duration increased to 10 seconds (was 8 seconds) and damage per stack increased to 35% (was 25%).
Wrath of Consumption duration increased to 30 seconds (was 20 seconds) and periodic damage increased to 6% (was 5%).
Demonology
Implosive Potential's Haste buff duration increased to 12 seconds (was 8 seconds).
Balespider's Burning Core increases the damage of Demonbolt by 15% per stack (was 8% per stack).
Grim Inquisitor's Dread Calling increased to 4% per stack (was 3% per stack).
Destruction
Madness of the Azj'Aqir duration increased to 4 seconds (was 3 seconds).
Warrior Legendary changes in 9.0.5
Arms
Enduring Blow’s chance to apply the Colossus Smash effect increased to 25% (was 15%) and duration increased to 6 seconds (was 5 seconds).
Battlelord now triggers from Overpower (was Slam) and reduces the Rage cost of your next Mortal Strike by 15 Rage (was 12).
Exploiter's Mortal Strike damage bonus increased to 50% (was 25%) and the damage bonus for Venthyr Warriors increased to 36% (was 18%).
Fury
Cadence of Fujieda duration increased to 12 seconds (was 8 seconds).
Will of the Berserker duration increased to 12 seconds (was 8 seconds).
Reckless Defense now triggers from all Rampage hits (was Rampage critical strikes) and reduces the remaining cooldown of Recklessness and Enraged Regeneration by 1 second (was 3 seconds).
Protection
Reprisal has been redesigned — Charge and Intervene grant you Shield Block for 4 seconds, Revenge, and generates 20 Rage.
Unbreakable Will now also grants an additional charge of Shield Wall.
Seismic Reverberation damage increased to 75% (was 40%).
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