Holy Priest
Overview
- Chakra system removed in favor of a more dynamic play style focused around Holy Words.
- New passive effect of Serendipity, long base cooldowns reduced
- Cannot use Shadow Spells, instead Smite, Holy Fire and Holy Word will be the dmg deal.
Combat abilities
- Heal
- 2.0% Mana, 40 yd range, 2.5 sec cast
- A slow but efficient spell that heals an ally for a moderate amount. - Flash Heal
- 3.5% Mana, 40 yd range, 1.5 sec cast
- A fast but expensive spell that heals an ally for a moderate amount. - Holy Word: Serenity
- 4.0% Mana, 40 yd range, Instant, 1 min cooldown
- Perform a miracle, healing an ally for an absolutely massive amount. - Prayer of Healing
- 8.0% Mana, 40 yd range, 2.5 sec cast
- A powerful prayer that heals up to 5 injured allies within 15 yards of the target for a strong amount. - Prayer of Mending
- 2.0% Mana, 40 yd range, 1.5 sec cast, 10 sec cooldown
- Places a spell on a party or raid member that heals them for a moderate amount the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec. after each jump. - Holy Word: Sanctify
- 5% Mana, 40 yd range, Instant, 1 min. cooldown
- Release miraculous light into a target location, healing up to 6 allies within 10 yards for a huge amount. - Renew
- 2.5% Mana, 40 yd range, Instant
- Fill the target with faith in the Light, healing them instantly for a minor amount and then a large amount over 15 sec. - Serendipity
- Passive
- When you cast Flash Heal or Heal, the cooldown of Holy Word: Serenity is reduced by 6 sec.
- When you cast Prayer of Healing or Prayer of Mending, the cooldown of Holy Word: Sanctify is reduced by 6 sec.
- When you cast Smite or Holy Fire, the cooldown of Holy Word: Chastise is reduced by 6 sec. - Mastery: Echo of Light
- Your direct healing spells heal for an additional 25% (with Mastery from typical gear) over 6 sec.
Holy specific talent (needed)
- Apotheosis
- Instant, 3 min cooldown
- Enter a pure Holy form for 30 sec, increasing the effects of Serendipity by 200%.
Shadow Priest
Overview
- New resource: Instanity
- Mind Blast, Shadow Word: Pain, and Vampiric Touch will build Insanity
- Reaching maximum Insanity will transform Shadowform into Voidform, giving the Shadow Priest access to stronger Void magic, but it is unable to be maintained indefinitely
- The idea is to maintain the height of their Insanity as long as possible for higher dps.
- While not in insanity, players need to rely on dmg over time abilities
Combat abilities
- Voidform
- Passive
- When you reach 100 Insanity, you enter Voidform, transforming your Mind spells into Void spells, and increasing your Shadow damage by 30%.
- While in Voidform, you gain 2% Haste every 1 sec. This Haste will also persist for 20 sec after Voidform ends.
- Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends. - Mind Flay
- 40 yd range, Channeled
- Assault the target’s mind with Shadow energy, causing minor Shadow damage over 3 sec and slowing their movement speed by 50%.
- While in Voidform, transforms into Void Flay, which also extends Shadow Word: Pain by 3 sec. - Mind Blast
- 40 yd range, 1.5 sec cast, 9 sec cooldown
- Blasts the target’s mind for strong Shadow damage.
- Generates 15 Insanity.
- While in Voidform, transforms into Void Blast, which has a 4.5 sec cooldown, and also extends Vampiric Touch by 3 sec. - Vampiric Touch
- 40 yd range, 1.5 sec cast
- A touch of darkness that causes huge Shadow damage over 24 sec, and heals the Priest for each point of damage dealt.
- If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
- Each time Vampiric Touch deals damage, it generates 3 Insanity. - Shadow Word: Pain
- 40 yd range, Instant
- A word of darkness that causes minor Shadow damage instantly, and an additional huge amount of damage over 18 sec.
- Each time Shadow Word: Pain deals damage, it generates 3 Insanity, and has a 10% chance to reset the cooldown of Mind Blast. - Mastery: Madness
- Increases the damage and Insanity generation of your Mind Blast, Shadow Word: Pain, Vampiric Touch, and Shadow Word: Death by 20% (with Mastery from typical gear).
Shadow specific talent (needed)
- Oblivion
- Instant, 2 min cooldown
- Let the power of the void flow through you, instantly generating 100 Insanity.
Discipline Priest
Overview
- Defined by their use of both Holy and Shadow magic (balance between healing allies and damaging enemies)
- Strong cooldowns with Power Word: Barrier and Pain Suppression
- Rapture: a new cooldown that temporarily removes the cooldown of Power Word: Shield
Combat abilities
- Atonement
- Passive
- Plea, Power Word: Shield, and Shadow Mend also apply Atonement to your target for 15 sec.
- When you deal spell damage, you instantly heal all targets affected by Atonement for 50% of the damage done.
Developer comment: Healing is not split between Atonements—the more allies you have Atonement on, the more total healing that a damage spell will cause. - Mastery: Absolution
- Increases the healing transferred through Atonement by 28% (with Mastery from typical gear).
Defensive
- Plea
- 1.2% Mana, 40 yd range, Instant
- A quick, efficient plea to heal an ally for a minor amount. - Shadow Mend
- 3.0% Mana, 40 yd range, 1.5 sec cast
- Wrap an ally in shadows which heal them for a large amount, but at a price.
- The ally will take minor damage every 1 sec, until they have taken half that amount of total damage from all sources, or leave combat. - Power Word: Shield
- 3.5% Mana, 40 yd range, Instant, 6 sec cooldown
- Shield an ally, absorbing a large amount of damage. Lasts 15 sec.
- While the shield holds, spellcasting will not be delayed by damage. - Power Word: Radiance
- 7.0% Mana, 40 yd range, 2.5 sec cast
- A burst of light heals a friendly target and their 5 nearest allies for a moderate amount, and applies Atonement for 50% of its normal duration.
Offensive
- Smite
- 0.75% Mana, 40 yd range, 1.5 sec cast
- Smite an enemy for moderate Holy damage. - Mind Blast
- 3.0% Mana, 40 yd range, 1.5 sec cast
- Blast the target’s mind for strong Shadow damage. - Penance
- 2.5% Mana, 40 yd range, Channeled, 9 sec cooldown
- Launches a volley of holy light at the target, causing huge Holy damage over 2 sec.
- Channelable while moving. - Revelation
- Passive
- Your Smite and Mind Blast casts have a 30% chance to reset the cooldown on Penance. - Shadow Word: Pain
- 2.0% Mana, 40 yd range, Instant
- A word of darkness that causes minor Shadow damage instantly, and an additional huge amount of Shadow damage over 18 sec.
Discipline specific talent (needed)
- Grace
- Passive
- Increases your non-Atonement healing and absorption by 30% on targets with Atonement.