Legion Class Specialization Guide Warrior

Arms Warrior

Overview

  • Replaced Mastery with Colossal Might, which increases the effectiveness of Colossus Smash.
  • As before, Arms Warrior Rage generation comes from auto-attacks.

Combat Abilities

  • Mortal Strike
    - 20 Rage, Melee Range, Instant, 6 sec cooldown
    - A vicious strike that deals strong Physical damage and reduces the effectiveness of healing on the target for 10 sec.
  • Slam
    - 15 Rage, Melee Range, Instant
    - Slam an opponent, causing moderate Physical damage.
  • Colossus Smash
    - Melee Range, Instant, 45 sec cooldown
    - Smashes the enemy’s armor, dealing massive Physical damage, and increasing damage you deal to them by 20% for 6 sec.
  • Execute
    - 10 Rage, Melee Range, Instant
    - Attempt to finish off a foe, causing strong Physical damage to the target, and consuming up to 30 additional Rage to deal up to massive additional damage. Only usable on enemies that have less than 20% health.
  • Tactician
    - Passive
    - Slam, Whirlwind, and Execute have a 20% chance per target hit to reset the cooldown on Colossus Smash.
  • Mastery: Colossal Might
    - Increases the damage of your Colossus Smash by 50%, and causes it to increase damage taken by an additional 50%.

Arms talent (needed)

  • Titanic Might
    - Passive
    - Increases the duration of Colossus Smash by 200%, but halves its effectiveness.

Fury Warrior

Overview

  • Gameplay is to quickly build Rage and then going wild with Rampage
  • Enrage is now considerably more powerful, doubling your attack speed along with increasing damage based on Mastery.

Combat Abilities

  • Bloodthirst
    - Melee Range, Instant, 4.5 sec cooldown
    - Attack the target in a bloodthirsty craze, dealing moderate Physical damage, generating 10 Rage, and restoring 5% of your health.
    - Bloodthirst has an additional 40% chance to be a critical strike.
  • Enrage
    - Passive
    - Bloodthirst critical strikes or activating Berserker Rage will Enrage you, increasing attack speed by 100% and damage taken by 30% for 6 sec.
  • Raging Blow
    - 10 Rage, Melee Range, Instant
    - A mighty blow with both weapons that deals a total of strong Physical damage.
    - Only usable while Enraged.
  • Rampage
    - 50 Rage, Melee Range, Instant
    - Unleash a series of 5 brutal strikes over 2 sec for a total of massive Physical damage.
    - Rampage always deals damage as if you were Enraged.
  • Execute
    - 30 Rage, Melee Range, Instant
    - Attempt to finish off a foe, causing a total of massive damage Physical damage. Only usable on enemies that have less than 20% health.
  • Mastery: Unshackled Fury
    - Increases damage done while Enraged by 28% (with Mastery from typical gear).

Fury talent (needed)

  • Frenzy
    - 15 Rage, Melee Range, Instant
    - Furiously slash at the target, dealing moderate Physical damage, and increasing your Haste by 5% for 10 sec. Stacks up to 5 times.

Protection Warrior

Overview

  • Replaced Shield Barrier with a new ability, Ignore Pain, which massively reduces damage taken (up to a cap based on maximum health) and functions as your primary defensive Rage-spender.
  • Primarily generate Rage through taking damage, supplemented by a baseline Rage income from ability usage. This plays well with Ignore Pain as their primary Rage-spender; it’s most useful when you’re taking a lot of damage, which is also when you’ll have a lot of Rage to use on it.

Combat Abilities

Offensive

  • Devastate
    - Melee Range, Instant
    - A direct strike, dealing moderate Physical damage.
    - Devastate has a 30% chance to reset the cooldown of Shield Slam.
  • Revenge
    - Melee Range, Instant, 9 sec cooldown
    - Swing in a wide arc, dealing strong damage to all enemies in front of you.
    - Generates 4 Rage.
    - Your successful dodges and parries reset the cooldown of Revenge (cannot occur more than once every 3 sec).
  • Deep Wounds
    - Passive
    - Your Devastate and Revenge cause the target to bleed for strong Physical damage over 15 sec.
    - This effect is cancelled if the target reaches full health.
  • Thunder Clap
    - Instant, 6 sec cooldown
    - Blasts all enemies within 8 yards for moderate damage and reduces their movement speed by 50% for 10 sec.
  • Shield Slam
    - Melee Range, Instant, 9 sec cooldown
    - Slam the target with your shield, causing strong Physical damage.
    - Generates 6 Rage.
  • Heroic Strike
    - 30 Rage, Melee Range, Instant
    - Instantly deals moderate Physical damage.
    - This ability is not on the global cooldown.

Defensive

  • Shield Block
    - 10 Rage, Instant, 12 sec recharge, 2 charges
    - Raise your shield, blocking every melee attack against you for 6 sec. These blocks can be critical blocks.
    - Shield Slam deals 30% additional damage while Shield Block is active.
  • Ignore Pain
    - 40 Rage, Instant
    - Fight through the pain, ignoring 90% of the next massive amount (based on maximum health) of damage you take.
  • Spell Reflection
    - Instant, 25 sec cooldown
    - Raise your shield, reflecting spells cast on you and reducing magical damage taken by 30%. Lasts 5 sec or until a spell is reflected.
  • Mastery: Critical Block
    - Increases your chance to block by 10% (with Mastery from typical gear) and your chance to critically block by 30% (with Mastery from typical gear).
    - Also increases your attack power by 20% (with Mastery from typical gear).

Protection talent (needed)

  • Shield Discipline
    - Passive
    - Shield Slam extends the duration of Shield Block by 2 sec.
    - Shield Block increases the damage of Shield Slam by an additional 30%.