Arms Warrior
Overview
- Replaced Mastery with Colossal Might, which increases the effectiveness of Colossus Smash.
- As before, Arms Warrior Rage generation comes from auto-attacks.
Combat Abilities
- Mortal Strike
- 20 Rage, Melee Range, Instant, 6 sec cooldown
- A vicious strike that deals strong Physical damage and reduces the effectiveness of healing on the target for 10 sec. - Slam
- 15 Rage, Melee Range, Instant
- Slam an opponent, causing moderate Physical damage. - Colossus Smash
- Melee Range, Instant, 45 sec cooldown
- Smashes the enemy’s armor, dealing massive Physical damage, and increasing damage you deal to them by 20% for 6 sec. - Execute
- 10 Rage, Melee Range, Instant
- Attempt to finish off a foe, causing strong Physical damage to the target, and consuming up to 30 additional Rage to deal up to massive additional damage. Only usable on enemies that have less than 20% health. - Tactician
- Passive
- Slam, Whirlwind, and Execute have a 20% chance per target hit to reset the cooldown on Colossus Smash. - Mastery: Colossal Might
- Increases the damage of your Colossus Smash by 50%, and causes it to increase damage taken by an additional 50%.
Arms talent (needed)
- Titanic Might
- Passive
- Increases the duration of Colossus Smash by 200%, but halves its effectiveness.
Fury Warrior
Overview
- Gameplay is to quickly build Rage and then going wild with Rampage
- Enrage is now considerably more powerful, doubling your attack speed along with increasing damage based on Mastery.
Combat Abilities
- Bloodthirst
- Melee Range, Instant, 4.5 sec cooldown
- Attack the target in a bloodthirsty craze, dealing moderate Physical damage, generating 10 Rage, and restoring 5% of your health.
- Bloodthirst has an additional 40% chance to be a critical strike. - Enrage
- Passive
- Bloodthirst critical strikes or activating Berserker Rage will Enrage you, increasing attack speed by 100% and damage taken by 30% for 6 sec. - Raging Blow
- 10 Rage, Melee Range, Instant
- A mighty blow with both weapons that deals a total of strong Physical damage.
- Only usable while Enraged. - Rampage
- 50 Rage, Melee Range, Instant
- Unleash a series of 5 brutal strikes over 2 sec for a total of massive Physical damage.
- Rampage always deals damage as if you were Enraged. - Execute
- 30 Rage, Melee Range, Instant
- Attempt to finish off a foe, causing a total of massive damage Physical damage. Only usable on enemies that have less than 20% health. - Mastery: Unshackled Fury
- Increases damage done while Enraged by 28% (with Mastery from typical gear).
Fury talent (needed)
- Frenzy
- 15 Rage, Melee Range, Instant
- Furiously slash at the target, dealing moderate Physical damage, and increasing your Haste by 5% for 10 sec. Stacks up to 5 times.
Protection Warrior
Overview
- Replaced Shield Barrier with a new ability, Ignore Pain, which massively reduces damage taken (up to a cap based on maximum health) and functions as your primary defensive Rage-spender.
- Primarily generate Rage through taking damage, supplemented by a baseline Rage income from ability usage. This plays well with Ignore Pain as their primary Rage-spender; it’s most useful when you’re taking a lot of damage, which is also when you’ll have a lot of Rage to use on it.
Combat Abilities
Offensive
- Devastate
- Melee Range, Instant
- A direct strike, dealing moderate Physical damage.
- Devastate has a 30% chance to reset the cooldown of Shield Slam. - Revenge
- Melee Range, Instant, 9 sec cooldown
- Swing in a wide arc, dealing strong damage to all enemies in front of you.
- Generates 4 Rage.
- Your successful dodges and parries reset the cooldown of Revenge (cannot occur more than once every 3 sec). - Deep Wounds
- Passive
- Your Devastate and Revenge cause the target to bleed for strong Physical damage over 15 sec.
- This effect is cancelled if the target reaches full health. - Thunder Clap
- Instant, 6 sec cooldown
- Blasts all enemies within 8 yards for moderate damage and reduces their movement speed by 50% for 10 sec. - Shield Slam
- Melee Range, Instant, 9 sec cooldown
- Slam the target with your shield, causing strong Physical damage.
- Generates 6 Rage. - Heroic Strike
- 30 Rage, Melee Range, Instant
- Instantly deals moderate Physical damage.
- This ability is not on the global cooldown.
Defensive
- Shield Block
- 10 Rage, Instant, 12 sec recharge, 2 charges
- Raise your shield, blocking every melee attack against you for 6 sec. These blocks can be critical blocks.
- Shield Slam deals 30% additional damage while Shield Block is active. - Ignore Pain
- 40 Rage, Instant
- Fight through the pain, ignoring 90% of the next massive amount (based on maximum health) of damage you take. - Spell Reflection
- Instant, 25 sec cooldown
- Raise your shield, reflecting spells cast on you and reducing magical damage taken by 30%. Lasts 5 sec or until a spell is reflected. - Mastery: Critical Block
- Increases your chance to block by 10% (with Mastery from typical gear) and your chance to critically block by 30% (with Mastery from typical gear).
- Also increases your attack power by 20% (with Mastery from typical gear).
Protection talent (needed)
- Shield Discipline
- Passive
- Shield Slam extends the duration of Shield Block by 2 sec.
- Shield Block increases the damage of Shield Slam by an additional 30%.