Blizzard has released hotfixes today that address numerous class bug fixes.
Developers’ Notes: The team has identified and resolved a systemic issue that led to many class changes from patch 11.0.2 being missing in 11.0.5. These changes are now being implemented through hotfixes.
Class-Specific Changes
Death Knight
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Fixed an issue where Dark Talons granted 0% haste until Icy Talons was triggered again.
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Resolved an issue that restricted Wave of Souls damage debuff to only one Death Knight.
Blood
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Gift of the San’layn will no longer be canceled when Vampiric Blood expires.
Demon Hunter
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Corrected an issue that caused The Hunt to display an incorrect icon.
Hunter
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Kill Cleave will no longer persist when Beast Cleave is inactive.
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Mastery: Sniper Training no longer benefits Black Arrow twice.
Mage Frost
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Splintering Orbs now correctly grants 6 Splinters.
Paladin
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Fixed an issue that caused Worthy Sacrifice to cast Blessing of Sacrifice while it was on cooldown.
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Hammer of Light’s global cooldown is now affected by haste.
Protection
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Resolved an issue where Sentinel provided an excessive increase to damage and healing.
Retribution
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Hammer of Light no longer resets the swing timer.
Rogue
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Addressed an issue that prevented Darkest Night from being granted correctly.
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Fixed an interaction issue between Deathstalker’s Mark and Supercharged combo points.
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Ethereal Cloak no longer grants an unavailable talent.
Shaman Elemental
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Lightning Rod now transfers 10% of all lightning damage dealt to targets (down from 20%).
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Resolved an issue where Ascendance sent out more Lava Burst than intended to a single target.
Enhancement
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Arc Discharge will no longer cast Tempest when the initial Lightning Bolt cast grants a Tempest.
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Thorim’s Invocation now correctly increases the damage of Tempest by 20%.
Warlock
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Fixed an issue where Warlock spells and abilities could unexpectedly aggro out-of-combat targets.
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