The starting zone (The Forbidden Reach) for Dracthyr will become a “new zone” for max leveled players in patch 10.0.7. On this island, there is a big vault inside a mountain called Zskera Vaults.
This vault looks like a tower inside the mountain. It consists of 4 floors with loads of doors and each door leads to its small room (more info further down).
The Zskera Vault
When entering the vault, there is an elite mob in the center and small enemies around (Not always the same enemy). Killing this elite gives you access to perks, such as transforming to a skeleton that enables you to jump higher. This first floor consists of 4 doors that are locked. The second, third and fourth floor consists of 8 doors each, with a total of 29 doors. You reach each floor by using a bubble elevator which you activate by finding an item (in on the of locked rooms) for it.
The locked doors
When you open a door, it will remain open during the day, but after the daily reset, all doors are closed and locked again. To open a locked door, you need a special key called Zskera Vault key. You will get 6 keys at the introduction of the vault and 3 more via a quest. You get more keys by killing and looting rares in the island, Forbidden Reach.There are around 15 rares that have a 100% loot of the keys. You can also get keys from special chests in the island. These chests are called Forbidden Hoard and similar to rares, they have 100% loot of the keys.
PRIMODIAL STONE
A new player power called Primordial Stones. These are gems that you add to a special gear that we don't know what it is yet. There are loads of different primordial stones. Some do AoE dmg, some do Single target dmg, some heals and some are defensive.
You will have several Primordial Stones in the gear because there are some stones that empower otherones.
You get Primordial gems by looting primordial chests inside the locked rooms in the Vault.
Here are the different Primordial stones:
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Cold Frost Stone: Gain Frost armor every 20 seconds, absorbing damage and slowing melee attackers.
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Deluging Water Stone: Abilities can drench a nearby ally in restorative waters, healing over time.
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Desirous Blood Stone: Dealing damage can drain life from nearby enemies, dealing Shadow damage and healing you.
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Echoing Thunder Stone: Moving builds an electrical charge, causing your next damaging ability to deal Nature damage.
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Entropic Fel Stone: Fire damage from your Primordial Stones is increased by 60%, and now considered Chaos.
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Exuding Steam Stone: Receiving heals can exude steam, healing yourself and 2 nearby allies.
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Flame Licked Stone: Dealing damage can set the enemy on fire, dealing Fire damage over time.
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Freezing Ice Stone: Dealing damage can chill the enemy, dealing Frost damage and slowing them.
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Gleaming Iron Stone: Standing still for 3 seconds steels your resolve, increasing armor and autoattack damage.
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Harmonic Music Stone: Entering combat increases the tertiary stats of you and 4 nearby allies.
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Humming Arcane Stone: Dealing Magic damage can fire Arcane missiles for each kind of magic you've used in the past 20 sec.
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Indomitable Earth Stone: Taking damage can shield yourself in earth, absorbing damage.
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Necromantic Death Stone: Being near a corpse grants the effects of the Blood, Frost, and Plague Primordial Stones.
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Obscure Pastel Stone: Spells and abilities can cast a random Primordial Stone effect.
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Pestilent Plague Stone: Dealing damage can infect the target with a plague that spreads to other enemies.
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Prodigious Sand Stone: Being near 3 enemies stirs up a sandstorm, dealing Nature damage to nearby enemies.
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Prophetic Twilight Stone: Damaging effects from your Primordial Stones trigger your healing effects, and vice versa.
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Raging Magma Stone: Absorbing damage can coat your armor in lava, causing melee attackers to take Fire damage.
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Searing Smokey Stone: Successful interrupts exhale smoke, dealing Fire damage to enemies in front of you.
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Shining Obsidian Stone: Anytime a Primordial Stone activates you shield yourself, absorbing damage.
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Sparkling Mana Stone: Spent mana seeps into the stone, granting stacking mana regeneration.
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Storm Infused Stone: Critically striking an enemy can shock them and 2 nearby enemies, dealing Nature damage.
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Swirling Mojo Stone: Being near a dying creature saps a portion of their mojo, and eventually crystallizes it.
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Wild Spirit Stone: When a Nature or healing effect from a Primordial Stone activates, heal up to 5 allies over time.
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Wind Sculpted Stone: Moving rallies the wind to your side, granting 370 Speed.
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