Background
Atop the crowning pinnacle of the Spires of Arak, amidst the clouds, Skyreach stands as the seat of power of the Adherents of Rukhmar. The arakkoa have gathered and harnessed the Apexis technology of their forebears, and now they are ready to unleash the focused power of the sun upon their enemies.
Bosses
Ranjit
Ranjit has spent a lifetime honing his skill with the bladed chakram, and found that as his mastery of the traditional arakkoa weapon grew, he could shape the wind itself and wield it against his enemies. He now guards access to the inner sanctum of Skyreach, willing to die to protect the seat of arakkoa power atop the Spires.
Key abilities
Ranjit has mastered the use of his chakrams to create dizzying arrays of zone damage. Players will need to stay on the move to avoid taking unnecessary damage from these zones.
What to think about depending on your role
- Ranjit hurls his chakrams in various patterns to create damaging zones that move or rotate.
- [Piercing Rush] inflicts significant damage on all targets that Ranjit passes through as he charges forward in a straight line.
- Ranjit's [Fan of Blades] ability hits all enemies and inflicts damage over time.
- Ranjit hurls his chakrams in various patterns to create damaging zones that move or rotate.
- [Piercing Rush] inflicts significant damage on all targets that Ranjit passes through as he charges forward in a straight line.
- Ranjit hurls his chakrams in various patterns to create damaging zones that move or rotate.
- [Piercing Rush] inflicts significant damage on all targets that Ranjit passes through as he charges forward in a straight line.
Araknath
The high arakkoa of Skyreach closely observed the civilization of the draenei, taking a keen interest in the towering Vigilants that guard their cities and temples. The arakkoa set out to create their own superior version, powered by solar energy - an unwaveringly obedient engine of destruction.
Key abilities
Araknath stands in the center of a massive solarium, positioned to receive solar energy in the form of channeled beams that will heal Araknath if allowed to reach him.
What to think about depending on your role
- Stand in the path of the solar rays focused on Araknath to prevent [Energize], but doing so will inflict damage.
- Stand in the path of the solar rays focused on Araknath to prevent [Energize], but doing so will inflict damage.
- Araknath's [Burst] damages all players and increases the damage it deals each time it is cast.
- Stand in the path of the solar rays focused on Araknath to prevent [Energize], but doing so will inflict damage.
- Avoid Araknath's [Smash] ability, which strikes with either the construct's left or right arm.
Rukhran
This majestic bird, rumored to be the progeny of the arakkoa sun-god Rukhmar, soars through the skies above the Spires of Arak. Rukhran has an affinity for solar energy, and can absorb the sun's power and unleash it to incinerate any prey.
Key abilities
Araknath stands in the center of a massive solarium, positioned to receive solar energy in the form of channeled beams that will heal Araknath if allowed to reach him.
What to think about depending on your role
- Stand in the path of the solar rays focused on Araknath to prevent [Energize], but doing so will inflict damage.
- Stand in the path of the solar rays focused on Araknath to prevent [Energize], but doing so will inflict damage.
- Araknath's [Burst] damages all players and increases the damage it deals each time it is cast.
- Stand in the path of the solar rays focused on Araknath to prevent [Energize], but doing so will inflict damage.
- Avoid Araknath's [Smash] ability, which strikes with either the construct's left or right arm.
High Sage Viryx
High Sage Viryx has dedicated her rule wholly to harnessing Apexis artifacts in service of Rukhmar's will. At last, thanks to the completion of the massive crystal superweapon that focuses the sun's energy to destroy their enemies, it is time for the arakkoa to claim their rightful place as rulers of Draenor.
Key abilities
High Sage Viryx calls down the powerful arakkoa focusing lens to scorch the ground beneath his foes, as Shield Constructs enter to protect their master.
What to think about depending on your role
- Defeat Zealots quickly before they can [Cast Down] by dropping them off the edge of Skyreach.
- Defeat Shield Constructs, which protect Viryx with [Shielding] while they live.
- Move away from [Lens Flare] and avoid leading the destructive beam through your allies.
- Move away from [Lens Flare] and avoid leading the destructive beam through your allies.
- Shield Constructs prevent all damage to High Justicar Viryx via [Shielding] until they are dispatched.
- Interrupt High Sage Viryx's [Solar Burst] to prevent significant damage.