We are getting several class tunings focused on improving their performance in Raid and M+ content.
These changes will take place on the next weekly reset.
Demon Hunter
- The Hunt’s damage over time effect no longer deals an additional tick on application. Damage dealt over the total duration remains unchanged.
- Vengeance
- Thick Skin armor bonus increased to 130% (was 100%)
- Calcified Skin initial damage reduction value increased to 12% (was 10%)
- Painbringer duration increased to 6 seconds (was 5 seconds)
Druid
- Feral
- All ability damage increased by 3%.
Evoker
- Devastation
- Fire Breath damage increased by 10% for Devastation specialization only. Does not apply to PvP combat.
- Lay Waste increases Deep Breath damage by 15%/30% (was 10%/20%).
- Eternity Surge damage increased by 10%.
- Firestorm damage increased by 20%.
- Eye of Infinity generates 2 Essence on critical strike (was 1 Essence).
- Spellweaver’s Dominance increases critical strike damage to 230% (was 220%).
- Iridescence damage bonus increased to 20% (was 15%).
Hunter
- Survival
- All ability damage and pet damage increased by 2%.
- Butchery and Carve damage increased by 10%.
- Fury of the Eagle damage increased by 10%.
- Wildfire Bomb damage increased by 15%.
Mage
- Fire
- Flamestrike damage increased by 15%.
- Living Bomb damage increased by 25%.
- Frost
- Frostbolt damage increased by 20%.
- Ray of Frost damage increased by 40%.
- Glacial Spike damage increased by 10%.
Monk
- Brewmaster
- Efficacy of Stagger against Magical damage increased to 45% (was 35%).
- Cooldown of Celestial Brew reduced to 45 seconds (was 60).
- Mistweaver
- All healing increased by 5%.
- Vivify healing increased by an additional 5%.
- Blackout Kick damage increased by 6%.
- Rising Sun Kick damage increased by 8%.
- Tiger Palm damage increased by 15%.
- Spinning Crane Kick damage increased by 5%.
- Awakened Faeline now transfers 70% of Spinning Crane Kick’s damage into healing (was 60%).
Paladin
- Retribution
- Crusader Strike damage increased by 40%.
- Blade of Justice damage increased by 25%.
- Final Reckoning damage increased by 15%.
- Shield of Vengeance’s cooldown reduced to 90 seconds (was 120 seconds).
- Developers’ notes: Some of Retribution’s main rotational buttons do not feel as good to press as we’d like so we’re making some changes to help improve these abilities. Additionally, their survivability isn’t where we would like so we’re making some improvements to their defensive kit as well. We are looking at Retribution as a whole and will have more to share in the future.
Priest
- Holy
- All healing done increased by 3%.
- Shadow
- Focused Will provides 10% damage reduction for Shadow (down from 15%).
- Mind Blast damage increased by 15% (Shadow only).
- Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun).
- Mind Spike damage increased by 15%.
- Void Torrent damage increased by 15%.
- Devouring Plague damage increased by 15%.
- Developers’ notes: These changes are aimed at improving Shadow’s single target DPS. The change to Focused Will is a targeted change for PvP to reduce Shadow’s survivability.
Rogue
- Outlaw
- Precise Cuts (Talent) - Reduced bonus to Blade Flurry damage per missing target below its maximum to 2% (was 3%).
- Developers’ notes: As we monitor the developing M+ meta and related data, we have recognized that Outlaw is overperforming. We expect this change will reduce Outlaw’s damage output in encounters with target count above 1 and below 8, as their damage is currently more consistent than we intend for dungeons and encounters that frequently present those circumstances.
Warlock
- Affliction
- Agony damage increased by 5%.
- Corruption damage increased by 5%.
- Drain Soul damage increased by 10%.
- Pandemic Invocation damage increased by 20%.
- Seed of Corruption damage increased by 5%.
- Shadow Bolt damage increased by 10%.
- Siphon Life damage increased by 10%.
- Unstable Affliction backlash damage is no longer increased from increased damage dealt modifiers or effects that increase Unstable Affliction’s damage.
- Destruction
- Channel Demonfire damage increased by 10%.
- Rain of Fire damage increased by 15%.
- Soul Fire damage increased by 20%.
- Infernal and Blasphemy Immolation damage increased by 10%.
- Conflagrate damage increased by 10%. This change does not apply to PvP combat.
- Immolate damage increased by 10%. This change does not apply to PvP combat.
- Incinerate damage increased by 15%. This change does not apply to PvP combat.
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- Guide: Khaz Algar Lore Hunter Achievement
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- GUIDE: Arathi Loremaster - Get the Arathi Book Collection Toy
- EVERYTHING about Severed Thread Pact
- Guide to Farming Kej Currency in the War Within
- How to gain Reputation with The Severed Threads
- Great Vault Rewards from all Delve Difficulties
- Overpowered Outdoor Trinket with special Gems
- All Valorstone rewards from every Delve Tier Difficulty.