Class tier sets are coming back to the game. The look of them is a mix of the zone, creatures, Zereth Morthis ecology and with a combination of class fantasy.
There are 5 Tier sets: head,shoulders,chest,legs and hands.
We are getting class armor sets via
- Raids
Tier sets will be available through raids in the same way as gear loot from bosses. - PvP
If you are a pvp player, you will be able to get tier sets from the Great Vault. You do not get tier sets from the PvP Conquest vendor.. - Mythic plus dungeons
If you are a mythic plus player, you will be able to get tier sets from the Great Vault. You do not get tier sets from the chest at the end of a dungeon. - Crafting
See below
New system and currency
When the patch hits live, you will unlock a new system and earn a new currency, called Cosmic Flux.
Once players fully uncover the secrets of the First Ones, the Creation Catalyst will become available.
By using the new currency together with an item, you can create a tier set piece.
For example, you have the currency and you also have an item that you got from a dungeon or from PvP, then you can combine the currency and the item at the Forge of Creation and create a tier set.
What type of armor can be transformed to tier set
The armor you transform can be obtained from PvP, Mythic+, or other new Eternity’s End content.
Has to be the same item level.
For example: The Great Vault rewards an ilvl 265 non-set chest piece. Once the Creation Catalyst is unlocked and enough Cosmic Flux has been collected, this can be used to make an ilvl 265 Progenitor armor piece that activates the set bonus.
Set bonus
The set bonus will be similar to how it has been before in world of warcraft. Each set comes with powerful 2- and 4-piece set bonuses that complement your unique abilities. You also have the opportunity to swap bonuses in order to get certain playstyle rotations fresh and unique.
How to craft Tier Sets
You will be able to craft a tier piece through the Cypher of the First Ones.
You must unlock the Creation Catalyst in order to craft tier sets.
By using the new currency (Cosmic Flux) together with an item, you can create a tier set piece.
The armor you transform can be obtained from PvP, Mythic+, or other new Eternity’s End content. Has to be the same item level.
What items can be crafted
As you progress through the cipher system, you're eventually going to be able to unlock the ability to turn any item, that you get, that is on an appropriate item level and an upgradable item, into a class set.
Class/spec Set bonuses
Death Knight
Blood Death Knight
2-set
Heart Strike increases your Strength by 1% and the duration of Dancing Rune Weapon by 0.5 seconds, persisting for 10 seconds after Dancing Rune Weapon ends.
4-set
Parrying an attack causes your weapon to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.
Frost Death Knight
2-set
Remorseless Winter grants 8% Critical Strike while active.
4-set
Consuming Killing Machine fires a Glacial Advance through your target.
Unholy Death Knight
2-set
Every 5 Clawing Shadows or Scourge Strikes casts Soul Reaper on your target. Soul Reaper grants your pet 20% attack speed for 10 seconds.
4-set
Whenever Soul Reaper's secondary effect triggers, summon an Army of the Dead ghoul.
Demon Hunter
Havoc Demon Hunter
2-set
Increases Blade Dance and Death Sweep damage by 20%.
4-set
Every fifth Blade Dance or Death Sweep instantly refunds its own cooldown and cost. Casting this empowered Blade Dance or Death Sweep has a 15% chance to instantly refund its own cooldown and cost.
Vengeance Demon Hunter
2-set
Damage dealt by Immolation Aura has a 10% chance to generate a Lesser Soul Fragment.
4-set
Consuming a Lesser Soul Fragment has a 100% chance to grant you 2 sec of Immolation Aura, or extend an existing Immolation Aura by 2 sec.
Druid
Balance Druid
2-set
Entering Lunar Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.
4-set
While in an Eclipse, the cost of Starsurge and Starfall is reduced by 20%.
Feral Druid
2-set
Each combo point spent reduces the cooldown of Incarnation: King of the Jungle or Berserk by 0.5 sec.
4-set
When Berserk ends you lacerate all nearby enemies, dealing (700% of Attack power) Bleed damage over 10 sec.
Guardian Druid
2-set
Casting Barkskin causes you to Berserk for 4 sec.
4-set
While Berserked, you radiate (45% of Attack power) Cosmic damage to nearby enemies and heal yourself for (61% of Attack power) every 1 sec.
Restoration Druid
2-set
Swiftmend heals an additional (Spell power * 21 / 100) for each periodic healing effect on the target.
4-set
Swiftmend heals 4 nearby allies for 25% of its healing done.
Hunter
Survival Hunter
2-set
When Kill Command resets, it has a 40% chance to make your next Wildfire Bomb incur no cooldown.
4-set
Your Wildfire Bombs deal 30% additional damage. This bonus is increased to 80% for bombs empowered by Mad Bombardier.
Marksmanship Hunter
2-set
Trick Shots now also increases the damage of the affected shot by 30%.
4-set
Spending 80 Focus grants you 2 charge of Trick Shots.
Beast Mastery Hunter
2-set
Your Kill Command critical strike chance is increased by 15% for each stack of Frenzy your pet has.
4-set
Kill Command critical hits increase the damage and cooldown reduction of your next Cobra Shot by 40%.
Mage
Frost Mage
2-set
While Icy Veins is active your spells have a 25% chance to call down a Comet Storm on your target enemy. This effect cannot occur more than once every 30 sec.
4-set
Enemies hit by Comet Storm take 2% increased damage from your Frost Spells, up to 10% for 8 sec.
Fire Mage
2-set
Increases the duration of Combustion by 2 sec.
4-set
While Combustion is active you burn for 2% of your maximum health every 1 sec causing your Fire Blast and Phoenix Flames to recharge 100% faster.
Arcane Mage
2-set
Increases your Arcane damage dealt to enemies affected by Touch of the Magi by 18%.
4-set
After consuming 8 Clearcasting your next Touch of the Magi is instant, incurs no cooldown and lasts for 6 sec.
Monk
Brewmaster Monk
2-set
Targets ignited by Breath of Fire deal an additional 4% less damage to you.
4-set
Breath of Fire empowers your next Tiger Palm or Blackout Kick, increasing Shuffle duration and Brew cooldown reduction by 100%.
Mistweaver Monk
2-set
Essence Font's residual healing effect lasts an additional 2 sec.
4-set
Drinking Thunder Focus Tea summons a Progenitor Rune of Healing, increasing all healing dealt while inside its bounds by 123.
Windwalker Monk
2-set
Increases Fists of Fury damage by 40%.
4-set
After 10 offensive abilities, your next 3 offensive abilities deal an additional 22% damage.
Paladin
Holy Paladin
2-set
Casting Word of Glory causes your next Light of Dawn to heal for 50% more and cast twice. Cannot occur more often than once per 30 sec.
4-set
Each target hit by Light of Dawn has a 100% chance to reduce the remaining cooldown of Avenging Wrath by 2 sec.
Protection Paladin
2-set
Casting Shield of the Righteous increases your Block chance by 4% for 15 sec, stacking up to 3 times.
4-set
Blocking an attack has a 33% chance to cast Judgment at your attacker.
Retribution Paladin
2-set
When you benefit from Art of War, you gain Seraphim for 2 sec.
4-set
Art of War has a 50% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
Priest
Discipline Priest
2-set
Casting Power Word: Shield or Shadow Mend has a 15% chance to make your next cast of Shadow Mend have no cost or cast time.
4-set
Power of the Dark Side increases the effectiveness of Penance by an additional 45% and is triggered when Power Word: Radiance is cast.
Holy Priest
2-set
Your Holy Words begin Divine Conversation, increasing the cooldown reduction of your next Holy-Word-affecting spell by 15 sec.
4-set
Divine Conversation increases the effectiveness of your next Holy-Word-affecting spell by 35%.
Shadow Priest
2-set
Dark Thoughts has an additional 15% chance to trigger for each Shadow damage over time effect on the target.
4-set
Consuming a Dark Thought causes your shadow to animate for 8 sec. Your shadow follows you, dealing (138.4% of Spell power) Shadow damage to your target over the duration.
Rogue
Assassination Rogue
2-set
Shiv's debuff causes your Bleeds to gain 25% Critical Strike for 9 seconds.
4-set
Vendetta causes Poisons and Bleeds on your target to expire 100% faster.
Outlaw Rogue
2-set
Your Main Gauche has a 25% chance to fire a Pistol Shot.
4-set
Pistol Shot has a 50% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, Between the Eyes has its cooldown reset and costs no energy.
Subtlety Rogue
2-set
Shadowstrike has a 20% chance to grant Shadow Blades for 5 sec.
4-set
Your finishing moves have a 4% chance per combo point to cast Shadowstrike at up to 5 nearby enemies.
Shaman
Elemental Shaman
2-set
While your Storm Elemental or Fire Elemental is active, your Lava Burst deals 20% additional damage and you gain Lava Surge every 8 sec.
4-set
Casting Lava Burst extends the duration of your Storm Elemental and Fire Elemental by 1.5 sec. If your Storm Elemental or Fire Elemental is not active, spending Maelstrom has a 20% chance to reduce its remaining cooldown by 10 sec instead.
Enhancement Shaman
2-set
Spending Maelstrom Weapon has a 3% chance per stack to summon a Feral Spirit for 9 sec.
4-set
Your Feral Spirits' attacks have a 20% chance to trigger Stormbringer, resetting the cooldown of your Stormstrike.
Restoration Shaman
2-set
Chain Heal's critical hit chance is increased by 30% on all targets it hits when cast on a target affected by your Riptide.
4-set
Chain Heal critical hits reduce the remaining cooldown of Spirit Link Totem by 2 sec.
Warlock
Affliction Warlock
2-set
While Agony, Corruption, and Unstable Affliction are active, your Drain Soul has a 4% chance and Shadow Bolt has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.
4-set
Malefic Rapture's damage is increased by 15% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 2 sec.
Demonology Warlock
2-set
Your Hand of Gul'dan has a 5% chance per Soul Shard to summon a Malicious Imp. When slain, Malicious Imp grants a Soul Shard and will either deal (19% of Spell power) Fire damage to all nearby enemies of your Implosion or deal it to your current target.
4-set
Call Dreadstalkers has a 100% chance to summon an additional Dreadstalker.
Destruction Warlock
2-set
Casting Rain of Fire or Chaos Bolt has a 20% chance to make the next cast of the other free.
4-set
When Rain of Fire or Chaos Bolt is freely cast, you summon an Infernal for 8 sec.
Warrior
Arms Warrior
2-set
Every 75 Rage consumed increases the effectiveness of your next Colossus Smash or Warbreaker by 2%, up to 10%.
4-set
Increases the duration of your Colossus Smash and Warbreaker by 3 sec.
Fury Warrior
2-set
Raging Blow has a 20% chance to grant Recklessness for 4 sec.
4-set
Raging Blow deals 15% increased damage and gains an additional charge.
Protection Warrior
2-set
Consuming 30 rage grants a stack of Outburst, upon reaching 8 stacks of Outburst your next Shield Slam or Thunder Clap are 200% more effective, or your next Ignore Pain is 50% more effective.
4-set
Avatar increases your damage dealt by an additional 10% and decreases damage taken by 10%. Avatar instantly grants 8 stacks of Outburst.
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