There are 4 covenants (factions) in Shadowlands.
You will experience all 4 when leveling up in Shadowlands.
At max level, you must choose 1 of the 4 covenants.
The covenant that you choose will eventually reward you with
- A Signature and a class specific ability.
- Cosmetic rewards (mount/armor set/per/cloak)
Each covenant will reward you with
- A Signature ability (everyone gets this ability no matter class and race).
- A class/spec ability
The Universal Abilities are
Kyrian Covenant
Summon Steward
Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% health and remove all Curse, Disease, Poison, and Bleed Effects.
Your Steward additionally offers access to a selection of useful amenities, each once per day.
Instant cast, last 3 minutes, has a 5-minute cooldown.
Necrolord Covenant
Fleshcraft
Forms a shield of flesh and bone for 4 sec that prevents damage equal to a 20% of your maximum health for 2 min.
Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield, up to 50% of max health.
Has a 2 min cooldown.
Night Fae Covenant
Soulshape
Turns you into a Vulpin, increasing movement speed by 50%.
You may reactivate Soulshape to teleport a short distance forward.
Additional cosmetic forms can be earned and collected through a variety of gameplay.
Lasts indefinitely while in a rest area.
1.5 min cooldown when out in the world.
Venthyr Covenant
Door of Shadows
It allows you to teleport to a target location.
35 yd range, 1.5 sec cast, 1 min cooldown
Class Specific Abilities
Kyrian Covenant
Death Knight
Shackle the Unworthy
Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing (175% of Attack power) Arcane damage over 14 sec. While Shackle the Unworthy is active on an enemy, Rune spending attacks reduce its cooldown by 4 sec.
1 Rune cost, Instant cast, 30 yd range, 1 min cooldown
Demon Hunter
Elysian Decree
Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal (120% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
30 yd range, Instant Cast
Druid
Kindred Spirits
Form a bond with an ally. Every 1 min, you may empower the bond for 10 sec, granting you an effect based on your partner's role, and granting them an effect based on your role.
Guardian - Kindred Protection: Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health. 40 yd range.
Restoration - Kindred Focus: Focus on your bonded partner, replicating 30% of all healing you deal onto them. 100 yd range
Balance/Feral - Kindred Empowerment Energize your bonded partner, granting them 30% of your damage as additional damage or absorption. 100 yd range
2% base mana, 2.5 sec cast
Hunter
Resonating Arrow
Fire a resonating arrow to the target location that fills the area with echoing anima for 10 sec. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them.
40 yd range, Instant cast, 1 min cooldown
Mage
Radiant Spark
Conjure a radiant spark that causes (76% of Spell power) Arcane damage instantly, and an additional (29.6% of Spell power) damage over 8 sec. The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.
2% of base mana, 1.5 sec cast, 40 yd range, 30 sec cooldown
Monk
Weapons of Order
For the next 30 sec, your Mastery is increased by 10%. Additionally,
Windwalker: Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities by 1 for 5 sec. (Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% increased damage from you for 8 sec, stacking up to 5 times.)
Mistweaver: Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (30% of Spell power) health on channel start and end
7% of base mana, Instant cast, 2 min cooldown
Paladin
Divine Toll
Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization).
15% of base mana. 30 yd range. Instant. 1 min cooldown
Priest
Boon of the Ascended
Draw upon the power of the Ascended for 10 sec, granting you access to Ascended Nova, replacing
Shadow: Mind Flay
Discipline, Holy, Initial: Smite with Ascended Blast, and increasing movement speed by 50%.
Upon expiration, releases an Ascended Eruption: Explode for up to (352% of Spell power) Arcane damage to enemies and (222% of Spell power) healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
I.5 sec cast, 3 min cooldown
Rogue
Echoing Reprimand
Deal (60% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points. Awards 3 combo point.
30 Energy. Melee Range. Instant. 45 sec cooldown.
Shaman
Vesper Totem
Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (95% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (85% of Spell power) health. Casting this ability again while the totem is active will relocate the totem.
10% of base mana. 40 yd range. Instant. 1 min cooldown.
Warlock
Scouring Tithe
Deal (100% of Spell power) Arcane damage instantly and (144% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed.
2% of base mana. 40 yd range. 2 sec cast. 40 sec cooldown.
Warrior
Spear of Bastion
Throw a Kyrian spear at the target location, dealing (110% of Attack power) Arcane damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are tethered to Spear of Bastion's location for the duration. Generates 25 Rage.
25 yd range, Instant cast, 1 min cooldown.
Necrolord Covenant
Death Knight
Abomination Limb
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5% of Attack power) Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.
No cost, 20 yd range, Instant cast, 2 min cooldown,
Demon Hunter
Fodder to the Flame
Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood that lasts for 30 sec. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy.
Instant Cast, 2 min cooldown.
Druid
Adaptive Swarm
Command a swarm that heals (126% of Spell power) or deals (120% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times.
5% of base mana, 40 yd range, Instant cast, 25 sec cooldown.
Hunter
Death Chakram
Throw a deadly chakram at your current target that will rapidly deal (50% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
40 yd range, Instant cast, 45 sec cooldown.
Mage
Deathborne
Transform into a powerful skeletal mage for 20 sec. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%.
5% of base mana, 1.5 sec cast, 3 min cooldown.
Monk
Bonedust Brew
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 35% chance to affect the target a second time at 35% effectiveness as Shadow damage or healing.
Mistweaver: Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power)
Brewmaster: Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 sec. when striking enemies with your Bonedust Brew active
Windwalker: Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active
40 yd range. Instant. 1 min cooldown
Paladin
Vanquisher's Hammer
Throws a hammer at your target dealing (112% of Spell power) Shadow damage, and empowering your next --
Retribution: Templar's Verdict to automatically trigger Divine Storm.
Holy: Word of Glory to automatically trigger Light of Dawn
Protection: Word of Glory to automatically trigger Shield of the Righteous 1 Holy Power, 30 yd range. Instant. 30 sec cooldown.
Priest
Unholy Nova
An explosion of dark energy infects enemies within 15 yds with Unholy Transfusion, and heals up to 6 allies for (119% of Spell power) and infects enemies with Unholy Transfusion. Unholy Transfusion deals (250% of Spell power) Shadow damage over 15 sec. Allies who damage this target are healed for (4% of Spell power).
0.5% of base mana. Instant. 1 min cooldown.
Rogue
Serrated Bone Spike
Embed a bone spike in the target, dealing (60% of Attack power) Bleed damage every 3 sec until they die. Deals (60% of Attack power) damage and generates 1 Combo Point per active bone spike. Refunds 1 charge when target dies or is healed to full. Awards 1 combo point.
Requires Melee Weapon, 10 Energy, Instant, 30 yd range, 30 sec. recharge
Shaman
Primordial Wave
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or
Restoration: heal an ally for (65% of Spell power + 65% of Attack power) and apply Riptide to them
Elemental , Enhancement: heal an ally for (65% of Spell power + 65% of Attack power)
Your next
Elemental: Lava Burst
Enhancement: Lightning Bolt
Restoration: Healing Wave
will also hit all targets affected by your
Elemental: Flame Shock
Enhancement , Restoration : Riptide
10% of base mana. 40 yd range. 1.5 sec cast. 45 sec recharge; 1 Charge.
Warlock
Decimating Bolt
Hurl bolts of decimating magic at your target, dealing [4 * (50% of Spell power)] Shadow damage and increasing the damage of your next 3
Destruction: Incinerates
Drain Soul
Drain Souls
Shadow Bolts by 200%.
Decimating Bolt's damage, and the bonus to
Destruction
Incinerate
Drain Soul
Drain Soul
Shadow Bolt both increase as your target's health decreases.
4% of base mana. 40 yd range. 2.5 sec cast. 45 sec cooldown.
Warrior
Conqueror's Banner
Plant the Conqueror's Banner in the ground, granting 20% maximum health and 10% critical strike chance to you and 2 allies within 15 yds of the banner for 20 sec. While active, spending [20 (Arms, Protection, Initital) or 30 (Fury)] Rage and killing enemies grants you Glory. Gloryincreases your critical strike damage by 1% per stack, up to 30%, for 30 sec.
Instant cast, 2 min cooldown.
Night Fae Covenant
Death Knight
Death's Due
Blood
Corrupts the targeted ground, causing [(3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength.
While you remain within the area, your [Necrotic Strike and]Heart Strike will hit up to 0 additional targets.[Scourge Strike will hit up to 4 enemies near the target.]
Unholy
Corrupts the targeted ground, causing [(3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength.
While you remain within the area, your Necrotic Strike and Scourge Strike will hit up to 4 enemies near the target.
Frost
Corrupts the targeted ground, causing [(3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. Necrotic Strike and Scourge Strike will hit up to 4 enemies near the target.
1 Rune / -10 Runic Power cost, Instant cast, 30 yd range, 30 sec cooldown.
Demon Hunter
The Hunt
Charge to an enemy, inflicting (250% of Attack power) Nature damage and rooting them in place for 3 sec. The target is marked for 1 min, increasing your Fury from
Havoc: Demon's Bites
Vengeance: Shears
against them by 50%.
You may reactivate The Hunt every 30 sec to teleport behind the marked target, ignoring line of sight. 50 yd range, 1 sec cast, 3 min cooldown.
Druid
Convoke the Spirits
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.
You will cast
Balance: Starsurge, Starfall
Feral, Guardian, Restoration, Initial: Wild Growth, Swiftmend
Moonfire, Wrath, Regrowth, Rejuvenation, Rake and Thrash on appropriate nearby targets, favoring your current shapeshift form.
4 sec Channel, 2 min cooldown.
Hunter
Wild Spirits
Evoke the energy of Wild Spirits at the target location, applying Wild Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target for (45% of Attack power) Nature damage.
Instant, 100 yd range
Mage
Shifting Power
Draw power from the ground beneath, dealing [(60% of Spell power) * 6 / 1.5] Nature damage over 6 sec to enemies within 15 yds. While channeling, your Mage ability cooldowns are reduced by (-- 3000 / 1000) sec every 1.5 sec.
5% of base mana, 6 sec. channel, 45 sec. cooldown
Monk
Faeline Stomp
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage
Brewmaster: and igniting enemies with Breath of Fire
Misteweaver: and healing allies with an Essence Font bolt
Windwalker: and ripping Chi and Energy Spheres out of enemies
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
30 yd range, Instant, 30 sec. cooldown
Paladin
Blessing of the Seasons
Blessing of Spring: Bless an ally for 30 sec, increasing their healing done and healing received by 10% and healing received by 20%. Blessing of the Seasons: Turns to Summer after use.
Blessing of Summer: Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of the Seasons: Turns to Autumn after use.
Blessing of Autumn: Bless an ally for 30 sec, causing their cooldowns to recover 50% faster. Blessing of the Seasons: Turns to Winter after use.
Blessing of Winter: Bless an ally for 30 sec. Their attacks deal [5 / 100 * max(Attack power, Spell power) * (1 + Versatility)] Frost damage and reduce enemies' movement speed by 3% and attack speed by 1%, stacking 10 times. Blessing of the Seasons: Turns to Spring after use.
5% of base mana, 40 yd range, Instant, 45 sec cooldown
Priest
Fae Guardians
Call forth three faerie guardians to attend your targets for 20 seconds.
Wrathful Faerie: Direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
Guardian Faerie: Reduces damage taken by 10%. Follows your Power Word: Shield.
Benevolent Faerie: Increases the cooldown recovery rate of a major ability by 100%. Follows your
Holy: Flash Heal
Discipline, Shadow, Initial: Shadow Mend
2% of base mana. Instant. 1.5 min cooldown.
Rogue
Sepsis
Infect the target's blood, dealing (125.3% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [(12.53% of Attack power) * 25] damage and you Vanish from sight.Cooldown reduced by 60 sec if Sepsis does not last its full duration.
Melee range, Instant, 1.5 min cooldown
Shaman
Fae Transfusion
Transfer the life force of up to 4 enemies in the targeted area, dealing [(69% pf Spell power) * 3 / 0.5] Nature damage to each enemy over 3 sec. Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself.
7.5% of base mana, 3 sec (Channeled), 40 yd range
Warlock
Soul Rot
Wither away all life force of your current target and up to 3 additional targets nearby, causing them to suffer (100% of Spell power) Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Consumes 20% of maximum health when cast.
40 yd range. 1.5 sec cast. 1 min cooldown.
Warrior
Ancient Aftershock
Unleash a wave of anima, dealing (220% of Attack power) Nature damage to up to 5 enemies and knocking them down for 1.5 sec. The ground will continue to expel anima, dealing [4 * (35% of Attack power)] Nature damage to up to 5 enemies and generating 16 Rage per enemy over 12 sec. Every 3 sec, targets are briefly knocked down.
Instant, 1.5 min cooldown.
Venthyr Covenant
Death Knight
Swarming Mist
A heavy mist surrounds you for 8 sec, increasing your chance to Dodge by 10%. Deals (20% of Attack Power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum amount of 15 Runic Power.
1 Rune cost/-10 Runic Power, Instant cast, 1 min cooldown.
Demon Hunter
Sinful Brand
Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds by 30% and inflicting (400% of Attack power) Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies.
30 yd range, Instant Cast, 1 min cooldown.
Druid
Ravenous Frenzy
For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% of your health per stack, stunning you for 1 sec, and then ending.
Instant cast, 3 min cooldown.
Hunter
Flayed Shot
Fire a shot at your enemy, causing them to bleed for (250% of Attack power) Shadow damage over 20 seconds. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health.
10 Focus cost, Instant cast, 40 yd range, 30 sec cooldown.
Mage
Mirrors of Torment
Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target casts a spell or ability, a mirror is consumed to inflict (75% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict 198% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
4% of base mana, 1.5 sec cast, 40 yd range, 1.5 min cooldown
Monk
Fallen Order
Opens a mystic portal for 24 seconds. Every 2 sec, it summons a spirit of your order's fallen Ox, Crane, and Tiger adepts for 4 sec. Fallen [Ox][Crane][Tiger] adepts assist for an additional 2 sec, and will [attack your enemies with Breath of Fire][heal with Enveloping Mist][assault with Fists of Fury].
2% of base mana, Instant cast, 3 min cooldown
Paladin
Ashen Hallow
Hallow the target area for 30 sec. Enemies in the area suffer up to [(55% of Spell power) * 30 / 2] Shadow damage, and allies are healed for up to [(42% of Spell power) * 30 / 2], reduced if there are more than 5 targets. Within the Hallow, you may use Hammer of Wrath on any target, and its damage is increased by 100%.
20% of base mana, 30 yd range. 1.5 sec cast. 4 min cooldown.
Priest
Mindgames
Assault an enemy's mind, dealing (300% of Spell power) Shadow damage and briefly reversing their perception of reality.
[For 5 sec, the next [(Spell power * 450 / 100) * (1 + Versatility)] damage they deal will heal their target, and the next [(Spell power * 450 / 100) * (1 + Versatility)] healing they deal will damage their target.
Reversed damage and healing generate up to 20 Insanity.
[For 5 sec, the next [(Spell power * 450 / 100) * (1 + Versatility)] damage they deal will heal their target, and the next [(Spell power * 450 / 100) * (1 + Versatility)] healing they deal will damage their target.
Reversed damage and healing restore up to 4% mana.
2% base mana, 40 yd range. 1.5 sec cast. 45 sec cooldown.
Rogue
Slaughter
Slaughter the target, causing (95.472% of Attack power) Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals 15% of healing done to the target. This also awards 2 combo points. Slaughter Poison: Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for [(6.3% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (4.5% of Attack power) Shadow damage.
50 Energy. Melee Range. Instant. Requires Stealth
Shaman
Chain Harvest
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (345% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5% of Spell power) health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
40 yd range. 2.5 sec cast. 1.5 min cooldown.
Warlock
Impending Catastrophe
Call forth a cloud of chaotic anima that travels to the target enemy, dealing (100% of Spell power) Shadow damage to enemies within their path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues and dealing (261% of Spell power) Shadow damage over 12 sec to all nearby enemies.
4% of base mana. 40 yd range. 2 sec cast. 1 min cooldown.
Warrior
Condemn
Condemn a foe to suffer for their sins, causing up to [2.0 * (92.2% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to [(0.6 * Attack power) * 2.0 * (1 + Versatility)] damage they would deal to you.
Arms, Protection: If your foe survives, 20% of the Rage spent is refunded
20-40 rage Cost, Instant cast, Melee Range, 6 sec cooldown If your foe survives, a portion of the Rage spent is refunded.
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