In Season we have certain classes that are overperforming in mythic plus which lead to that you would have a hard time to get an invite if you were not a Holy Paladin, Guardian Druid, Fire Mage, Augmentation Evoker or a Shadow Priest. On this coming weekly reset, we are getting class tunings which will shake that meta and let new classes in as well.
Classes
- Except where noted, all changes will be offest so that they do not apply to PvP.
- Death Knight
- Unholy
- Epidemic damage increased by 8%.
- Bursting Sores damage increased by 12%.
- Unholy
- Druid
- Guardian
- Thrash damage reduced by 8%. This change will also affect PvP combat.
- Raze damage reduced by 8%. This change will also affect PvP combat.
- Guardian
- Evoker
- Augmentation
- Developers’ notes: Augmentation Evoker is adding a significant amount of damage to their party while also providing strong utility and survivability. For this week, we’d like to reduce some of the damage contributions from their buffs to help bring them more in line with other classes.
- Breath of Eons accumulates 10% of damage done by allies with your Ebon Might (was 15%).
- Fate Mirror’s chance to proc has been reduced to 10% (was 15%).
- Augmentation
- Hunter
- Marksmanship
- Multi-Shot damage increased 8%.
- Explosive Shot damage increased 10%.
- Trick Shots increases the damage of your next Aimed Shot or Rapid Fire by 70% (was 65%).
- Marksmanship
- Mage
- Fire
- Flamestrike damage decreased by 10%.
- Flame Patch damage decreased by 10%.
- Conflagration damage decreased by 10%.
- Meteor damage decreased by 10%.
- Phoenix Flames damage decreased by 10%.
- Living Bomb damage decreased by 10%.
- Frost
- Comet Storm damage decreased by 6%.
- Blizzard damage decreased by 8%.
- Frozen Orb damage decreased by 8%.
- Fire
- Paladin
- Holy
- All healing reduced by 5%.
- Light’s Protection now reduces damage taken by 10% (was 16%).
- Overflowing Light now creates an absorb shield for 30% of Glimmer of Light’s overhealing (was 50%).
- Tyr’s Deliverance now increases healing taken from Holy Light, Flash of Light, and Holy Shock by 15% (was 25%).
- Blessing of Summer now causes attacks to deal 20% additional damage as Holy (was 30%).
- Fading Light now creates an absorb shield for 3% of the healing or damage done from Holy Power generators (was 10%).
- Righteous Judgment now has a 30% chance to activate Consecration (was 50%). This change will also affect PvP combat.
- Consecration damage reduced by 25%. This change will also affect PvP combat.
- Retribution
- Divine Storm damage increased by 8%.
- Wake of Ashes damage increased 10%.
- Consecration damage increased 12%.
- Holy
- Priest
- Vampiric Embrace now heals a nearby ally for 40% of any single-target Shadow spell damage dealt (was 50%). This change will also affect PvP combat.
- San’layn now reduces the cooldown of Vampiric Embrace by 30 seconds (was 45 seconds). This change will also affect PvP combat.
- Discipline
- Developers’ notes: Discipline Priest is not performing as well as we’d like, so for this week we’re increasing their Atonement healing. In a future patch, we are working on redesigning some of their talent options and making tuning adjustments there as well.
- Atonement heals for 40% of damage done (was 36%). This change will also affect PvP combat.
- Holy
- Rhapsody now stacks every 1 second (was 2 seconds) and causes Holy Nova to deal 20% increased damage per stack (was 10%). This change will also affect PvP combat.
- Rhapsody now highlights Holy Nova while at 20 stacks. This change will also affect PvP combat.
- Shadow
- Vampiric Touch damage reduced by 20%.
- Shadow Word: Pain damage reduced by 15%.
- Shadowy Apparition damage reduced by 15%.
- Healing from Vampiric Embrace is no longer reduced by 20% in PvP Combat.
- Rogue
- Outlaw
- All ability damage increased by 5%. This change will also affect PvP combat.
- Auto attack damage increased by 5% . This change will also affect PvP combat.
- Outlaw
- Warrior
- Ravager damage increased 8%.
- Thunderous Roar damage increased 8%.
- Fury
- Improved Whirlwind increases your next Single Target abilities by 55%, up from 50%.
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